![]() ![]() If May screams at it, the door behind the glass will open.Ĭody has to stand on it before May screams at the mic.Ĭody now carries a transmitter while May has to utilize the mic. Pick up the three coins and insert them into the hole under the heart and diamond symbols. Scream at the mic while standing on the subwoofer. You will be pushed to the next platform.Ĭontinue on and you’ll see another mic. In the next part, Cody and May have to stand on the subwoofer while May screams at the mic. While crossing, May has to sing to push up the disc platforms so that you don’t get burned. You will then reach a place with discs that are too hot to stand on. Cody has to use the shield to destroy the straps while May has to knock it down with her scream.Īt the next area, May has to sing to open the door for both Cody and herself. ![]() To begin, pull the lever down and unlock the first area. ![]() The player which completes all three rounds first wins. The Attic (chapter 7) walkthrough Minigame: SlotcarsĪt the beginning of the game, you’ll definitely notice the minigame known as Slotcars. Here’s a walkthrough and guide of The Attic (final chapter) in It Takes Two. This time, we will be going into May’s passion which is singing. Also, check out the official GameSkinny review of the game right here.The Attic is the seventh and final chapter of It Takes Two, which has proven to be a brilliant game. Those are all minigame locations in It Takes Two. Follow a new red carpet to the right at the very start and enter the final minigame area. Once you finish the Symphony level, you'll be back to the previous area. You should see a Volleyball minigame on the platform below. VolleyballĪt the start of the level, look beneath the platform you're standing on. Go over them and you'll see a small blue radio with the minigame. Left of the chess area there is a stack of books. Follow it and soon you will arrive at a gigantic chess area. Once you finish the rehearsal, a new red carpet will appear. Slotcarsįollow the red carpet to the right of the start of the level, and it will lead you to the Slotcars minigame at the end. The Snail Race minigame is inside this box. Snail RaceĪfter completing the vine rails challenge, you should arrive at a giant box. These will lead you to a stone pillar with the minigame. When May finishes watering some plants, you need to jump on top of the mushrooms to your left. Garden SwingsĪt the beginning of the level turn right and go over the stone stairs. You should see a platform on top with the racing line. Ice Raceįollow the main mission to the underwater station, but before turning on the generator, swim outside to the top. The final and third minigame of the Winter Village is located inside the third tower to the right. This minigame is located inside a cave of the middle tower, which also needs to be melted first. This minigame is located in the left one. Once you enter the village, you will have to melt the three ice towers. To the right of the docks there is the Horse Derby minigame. If you turn right from the town square, you should reach the fisherman's dock. Enter the opening and turn right for the Bomb Run minigame. Once you reach the rails in the town, head down along these rails until you reach the opening to your left. You should see a huge TV set, which is the Birdstar minigame. BirdstarĮnter the courtyard of the giant castle and turn left. Once you reach the path made of floating blocks, turn right to play the Batting Team minigame. Right after you finish the first rail riding challenge, turn right and go along the green path to this minigame. Just go over them for the Rodeo minigame. Go to the very end of the level, passing by the main path to your right. This minigame is hidden in the same float tunnel, but one level higher, right beneath the top in the opening. There you can find a teleport to the next minigame. Float to the top, but try to squeeze into the opening right beneath the very top level. Power up the first robot and go behind it into the vertical tunnel. This game can be seen on top of stacked pillows right in front of you at the beginning of the level. Once you drop from the giant blue fish, you will land right in front of the tunnels, which are the starting point of the Plunger Dunger minigame. Once you reach the area with the soccer ball, turn left from the soccer ball and reach the rope pulled over a hole in the ground. After solving the puzzle, turn right and you will see a huge metal circle in the distance. ![]() The second one can be played right after the first minigame. You will be automatically prompted to play this minigame in the middle of the level by Dr. This will indicate that you're on the right track and you should be able to find all 25 minigames without any issues whatsoever. Just follow our tips below, and you should hear a specific sound whenever you're on the right path. ![]()
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